NOVA3D generates structured, multipart 3D assets through Blender native construction code. Part identity, hierarchy, materials, transforms, and source provenance, all preserved.
Three ways to describe what you want. NOVA3D translates any of them into Blender construction code and ships a structured GLB.
Plain language in. NOVA3D writes a Blender Python program that builds the asset part by part — body, head, limbs — all named and hierarchical.
Upload any image. NOVA3D reads proportions, silhouette, and part structure from it and generates a matching multipart GLB — no manual modeling.
Scribble the silhouette. NOVA3D reads your strokes as spatial intent and generates a structured asset from the doodle — no CAD skills needed.
Body, head, front_left_leg. The hierarchy survives generation — it doesn't collapse into a single opaque mesh blob.
Change one part without rerolling the whole object. The construction code is yours to inspect, modify, and re-run.
Export structured GLB scenes for games, configurators, simulations, and tooling. Hierarchy, materials, transforms preserved.
Each cell is a live viewer of a structured asset. Drag to rotate. The same engine that runs in the hero.
NOVA3D is an AI-native 3D generation runtime for developers building asset pipelines. Instead of returning a single opaque mesh, it produces an executable scene program that can be inspected, repaired, regenerated, and exported as a structured GLB.
// POST /v1/generate input: "robot dog with articulated legs" output: { format: "glb", structure: ["body", "head", "front_left_leg", "front_right_leg", ...], materials: true, hierarchy: true, source_code: true, repair_loop: true }
NOVA3D is built for multipart 3D assets where identity, hierarchy, and downstream control matter.
| Category | Typical output | NOVA3D view |
|---|---|---|
| Text to 3D mesh | Fast visual geometry | Useful, but often opaque and hard to edit structurally. |
| AI CAD systems | Parametric mechanical solids | Powerful for CAD workflows, narrower for broad creative GLB assets. |
| NOVA3D | Editable construction procedure + structured GLB | Built for multipart 3D where identity, hierarchy, and pipeline control matter. |
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